tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Class Index
b | c | e | i | l | m | q | s | t | v
  b  
  i  
Matrix3x3DoubleData (tf2)   
  t  
TransformException (tf2)   
Matrix3x3FloatData (tf2)    TransformFloatData (tf2)   
BufferCore (tf2)    InvalidArgumentException (tf2)   
  q  
tf2TypedObject    TransformStorage (tf2)   
BufferCoreInterface (tf2)   
  l  
tf2Vector4 (tf2)   
  v  
  c  
Quaternion (tf2)    TimeCache (tf2)   
LookupException (tf2)   
  s  
TimeCacheInterface (tf2)    Vector3DoubleData (tf2)   
ConnectivityException (tf2)   
  m  
TimeoutException (tf2)    Vector3FloatData (tf2)   
Converter (tf2::impl)    Stamped (tf2)    Transform (tf2)   
  e  
Matrix3x3 (tf2)    StaticCache (tf2)    TransformDoubleData (tf2)   
ExtrapolationException (tf2)   
b | c | e | i | l | m | q | s | t | v