tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Matrix3x3DoubleData (tf2) |
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TransformException (tf2) | |||
Matrix3x3FloatData (tf2) | TransformFloatData (tf2) | ||||||
BufferCore (tf2) | InvalidArgumentException (tf2) |
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tf2TypedObject | TransformStorage (tf2) | |||
BufferCoreInterface (tf2) |
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tf2Vector4 (tf2) |
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Quaternion (tf2) | TimeCache (tf2) | |||||
LookupException (tf2) |
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TimeCacheInterface (tf2) | Vector3DoubleData (tf2) | ||||
ConnectivityException (tf2) |
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TimeoutException (tf2) | Vector3FloatData (tf2) | ||||
Converter (tf2::impl) | Stamped (tf2) | Transform (tf2) | |||||
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Matrix3x3 (tf2) | StaticCache (tf2) | TransformDoubleData (tf2) | ||||
ExtrapolationException (tf2) | |||||||