|
tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|
#include <convert.h>
Public Member Functions | |
| void | convert (const A &a, B &b) |
| void | convert (const A &a, B &b) |
| void | convert (const A &a, B &b) |
| void | convert (const A &a, B &b) |
Static Public Member Functions | |
| template<typename A , typename B > | |
| static void | convert (const A &a, B &b) |
|
static |
|
inline |
|
inline |
|
inline |
|
inline |
1.8.17