tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Public Member Functions | Static Public Member Functions | List of all members
tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > Class Template Reference

#include <convert.h>

Public Member Functions

void convert (const A &a, B &b)
 
void convert (const A &a, B &b)
 
void convert (const A &a, B &b)
 
void convert (const A &a, B &b)
 

Static Public Member Functions

template<typename A , typename B >
static void convert (const A &a, B &b)
 

Member Function Documentation

◆ convert() [1/5]

template<bool IS_MESSAGE_A, bool IS_MESSAGE_B>
template<typename A , typename B >
static void tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >::convert ( const A &  a,
B &  b 
)
static

◆ convert() [2/5]

void tf2::impl::Converter< true, true >::convert ( const A &  a,
B &  b 
)
inline

◆ convert() [3/5]

void tf2::impl::Converter< true, false >::convert ( const A &  a,
B &  b 
)
inline

◆ convert() [4/5]

void tf2::impl::Converter< false, true >::convert ( const A &  a,
B &  b 
)
inline

◆ convert() [5/5]

void tf2::impl::Converter< false, false >::convert ( const A &  a,
B &  b 
)
inline

The documentation for this class was generated from the following file: