tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
- a -
angle() :
tf2
angleShortestPath() :
tf2
ATTRIBUTE_ALIGNED16() :
tf2
- c -
convert() :
tf2
- d -
displayTimePoint() :
tf2
dot() :
tf2
doTransform() :
tf2
durationFromSec() :
tf2
durationToSec() :
tf2
- f -
fromMsg() :
tf2
- g -
get_now() :
tf2
getEulerYPR() :
tf2
,
tf2::impl
getFrameId() :
tf2
getTimestamp() :
tf2
getTransformIdentity() :
tf2
getYaw() :
tf2
,
tf2::impl
- i -
inverse() :
tf2
- l -
length() :
tf2
lerp() :
tf2
- o -
operator*() :
tf2
operator+() :
tf2
operator-() :
tf2
operator/() :
tf2
operator==() :
tf2
- q -
quatRotate() :
tf2
- s -
shortestArcQuat() :
tf2
shortestArcQuatNormalize2() :
tf2
slerp() :
tf2
- t -
tf2Angle() :
tf2
tf2Cross() :
tf2
tf2Distance() :
tf2
tf2Distance2() :
tf2
tf2Dot() :
tf2
tf2PlaneSpace1() :
tf2
tf2SwapScalarEndian() :
tf2
tf2SwapVector3Endian() :
tf2
tf2Triple() :
tf2
tf2UnSwapVector3Endian() :
tf2
timeFromSec() :
tf2
timeToSec() :
tf2
toMsg() :
tf2
toQuaternion() :
tf2::impl
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1.8.17