tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Public Attributes | List of all members
tf2::Vector3FloatData Struct Reference

#include <Vector3.h>

Public Attributes

float m_floats [4]
 

Member Data Documentation

◆ m_floats

float tf2::Vector3FloatData::m_floats[4]

The documentation for this struct was generated from the following file: