tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
child_frame_id_ :
tf2::TransformStorage
frame_id_ :
tf2::Stamped< T >
,
tf2::TransformStorage
m_basis :
tf2::TransformDoubleData
,
tf2::TransformFloatData
m_el :
tf2::Matrix3x3DoubleData
,
tf2::Matrix3x3FloatData
m_floats :
tf2::Vector3DoubleData
,
tf2::Vector3FloatData
m_objectType :
tf2TypedObject
m_origin :
tf2::TransformDoubleData
,
tf2::TransformFloatData
MAX_GRAPH_DEPTH :
tf2::BufferCore
MAX_LENGTH_LINKED_LIST :
tf2::TimeCache
MIN_INTERPOLATION_DISTANCE :
tf2::TimeCache
rotation_ :
tf2::TransformStorage
stamp_ :
tf2::Stamped< T >
,
tf2::TransformStorage
translation_ :
tf2::TransformStorage
Generated by
1.8.17