tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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rudimentary class to provide type info More...
#include <Scalar.h>
Public Member Functions | |
tf2TypedObject (int objectType) | |
int | getObjectType () const |
Public Attributes | |
int | m_objectType |
rudimentary class to provide type info
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inline |
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inline |
int tf2TypedObject::m_objectType |