tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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32 #ifndef TF2_TRANSFORM_DATATYPES_H
33 #define TF2_TRANSFORM_DATATYPES_H
64 void setData(
const T& input){*
static_cast<T*
>(
this) = input;};
83 #endif //TF2_TRANSFORM_DATATYPES_H
TimePoint stamp_
The timestamp associated with this data.
Definition: transform_datatypes.h:47
void setData(const T &input)
Definition: transform_datatypes.h:64
The data type which will be cross compatable with geometry_msgs This is the tf2 datatype equivilant o...
Definition: transform_datatypes.h:45
Stamped & operator=(const Stamped< T > &s)
Definition: transform_datatypes.h:66
Stamped()
Definition: transform_datatypes.h:51
Stamped(const Stamped< T > &s)
Definition: transform_datatypes.h:58
TF2SIMD_FORCE_INLINE bool operator==(const Matrix3x3 &m1, const Matrix3x3 &m2)
Equality operator between two matrices It will test all elements are equal.
Definition: Matrix3x3.h:649
std::string frame_id_
The frame_id associated this data.
Definition: transform_datatypes.h:48
Definition: buffer_core.h:55
Stamped(const T &input, const TimePoint ×tamp, const std::string &frame_id)
Definition: transform_datatypes.h:54