tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <chrono>
#include <cmath>
#include <stdio.h>
#include <string>
#include <thread>
#include <iostream>
#include <tf2/visibility_control.h>
Go to the source code of this file.
Namespaces | |
tf2 | |
Typedefs | |
using | tf2::Duration = std::chrono::nanoseconds |
using | tf2::TimePoint = std::chrono::time_point< std::chrono::system_clock, Duration > |
using | tf2::IDuration = std::chrono::duration< int, std::nano > |
Functions | |
TimePoint | tf2::get_now () |
Duration | tf2::durationFromSec (double t_sec) |
TimePoint | tf2::timeFromSec (double t_sec) |
double | tf2::durationToSec (const tf2::Duration &input) |
double | tf2::timeToSec (const TimePoint &timepoint) |
std::string | tf2::displayTimePoint (const TimePoint &stamp) |