tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Files | |
file | Matrix3x3.h [code] |
file | MinMax.h [code] |
file | QuadWord.h [code] |
file | Quaternion.h [code] |
file | Scalar.h [code] |
file | Transform.h [code] |
file | Vector3.h [code] |