tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
LinearMath Directory Reference
Directory dependency graph for LinearMath:
include/tf2/LinearMath

Files

file  Matrix3x3.h [code]
 
file  MinMax.h [code]
 
file  QuadWord.h [code]
 
file  Quaternion.h [code]
 
file  Scalar.h [code]
 
file  Transform.h [code]
 
file  Vector3.h [code]