| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 


Go to the source code of this file.
| Classes | |
| class | tf2::Matrix3x3 | 
| The Matrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with Quaternion, Transform and Vector3. Make sure to only include a pure orthogonal matrix without scaling.  More... | |
| struct | tf2::Matrix3x3FloatData | 
| for serialization  More... | |
| struct | tf2::Matrix3x3DoubleData | 
| for serialization  More... | |
| Namespaces | |
| tf2 | |
| Macros | |
| #define | Matrix3x3Data Matrix3x3DoubleData | 
| Functions | |
| TF2SIMD_FORCE_INLINE Vector3 | tf2::operator* (const Matrix3x3 &m, const Vector3 &v) | 
| TF2SIMD_FORCE_INLINE Vector3 | tf2::operator* (const Vector3 &v, const Matrix3x3 &m) | 
| TF2SIMD_FORCE_INLINE Matrix3x3 | tf2::operator* (const Matrix3x3 &m1, const Matrix3x3 &m2) | 
| TF2SIMD_FORCE_INLINE bool | tf2::operator== (const Matrix3x3 &m1, const Matrix3x3 &m2) | 
| Equality operator between two matrices It will test all elements are equal. More... | |
| #define Matrix3x3Data Matrix3x3DoubleData | 
 1.8.17
 1.8.17