| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 


Go to the source code of this file.
| Classes | |
| class | tf2::Transform | 
| The Transform class supports rigid transforms with only translation and rotation and no scaling/shear. It can be used in combination with Vector3, Quaternion and Matrix3x3 linear algebra classes.  More... | |
| struct | tf2::TransformFloatData | 
| for serialization  More... | |
| struct | tf2::TransformDoubleData | 
| Namespaces | |
| tf2 | |
| Macros | |
| #define | TransformData TransformDoubleData | 
| Functions | |
| TF2SIMD_FORCE_INLINE bool | tf2::operator== (const Transform &t1, const Transform &t2) | 
| Test if two transforms have all elements equal.  More... | |
| #define TransformData TransformDoubleData | 
 1.8.17
 1.8.17