tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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for serialization More...
#include <Transform.h>
Public Attributes | |
Matrix3x3FloatData | m_basis |
Vector3FloatData | m_origin |
for serialization
Matrix3x3FloatData tf2::TransformFloatData::m_basis |
Vector3FloatData tf2::TransformFloatData::m_origin |