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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <Transform.h>

Public Attributes | |
| Matrix3x3DoubleData | m_basis |
| Vector3DoubleData | m_origin |
| Matrix3x3DoubleData tf2::TransformDoubleData::m_basis |
| Vector3DoubleData tf2::TransformDoubleData::m_origin |
1.8.17