tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <Transform.h>
Public Attributes | |
Matrix3x3DoubleData | m_basis |
Vector3DoubleData | m_origin |
Matrix3x3DoubleData tf2::TransformDoubleData::m_basis |
Vector3DoubleData tf2::TransformDoubleData::m_origin |