tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Go to the source code of this file.
Macros | |
#define | TF2_EXPORT __attribute__ ((visibility("default"))) |
#define | TF2_IMPORT |
#define | TF2_PUBLIC |
#define | TF2_LOCAL |
#define | TF2_PUBLIC_TYPE |
#define TF2_EXPORT __attribute__ ((visibility("default"))) |
#define TF2_IMPORT |
#define TF2_PUBLIC |
#define TF2_LOCAL |
#define TF2_PUBLIC_TYPE |