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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include "LinearMath/Transform.h"#include "transform_storage.h"#include <algorithm>#include <cmath>#include <string>#include "geometry_msgs/msg/transform_stamped.hpp"#include <map>#include <unordered_map>#include <mutex>#include <functional>#include <memory>#include <tf2/exceptions.h>#include <tf2/buffer_core_interface.h>#include <tf2/visibility_control.h>
Go to the source code of this file.
Classes | |
| class | tf2::BufferCore |
| A Class which provides coordinate transforms between any two frames in a system. More... | |
Namespaces | |
| tf2 | |
Typedefs | |
| typedef std::pair< TimePoint, CompactFrameID > | tf2::P_TimeAndFrameID |
| typedef uint32_t | tf2::TransformableCallbackHandle |
| typedef uint64_t | tf2::TransformableRequestHandle |
| using | tf2::TimeCacheInterfacePtr = std::shared_ptr< TimeCacheInterface > |
Enumerations | |
| enum | tf2::TransformableResult { tf2::TransformAvailable, tf2::TransformFailure } |
1.8.17