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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Go to the source code of this file.
Classes | |
| class | tf2::Transform |
| The Transform class supports rigid transforms with only translation and rotation and no scaling/shear. It can be used in combination with Vector3, Quaternion and Matrix3x3 linear algebra classes. More... | |
| struct | tf2::TransformFloatData |
| for serialization More... | |
| struct | tf2::TransformDoubleData |
Namespaces | |
| tf2 | |
Macros | |
| #define | TransformData TransformDoubleData |
Functions | |
| TF2SIMD_FORCE_INLINE bool | tf2::operator== (const Transform &t1, const Transform &t2) |
| Test if two transforms have all elements equal. More... | |
| #define TransformData TransformDoubleData |
1.8.17