tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Classes | Namespaces | Macros | Functions
Transform.h File Reference
#include "Matrix3x3.h"
#include "tf2/visibility_control.h"
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Classes

class  tf2::Transform
 The Transform class supports rigid transforms with only translation and rotation and no scaling/shear. It can be used in combination with Vector3, Quaternion and Matrix3x3 linear algebra classes. More...
 
struct  tf2::TransformFloatData
 for serialization More...
 
struct  tf2::TransformDoubleData
 

Namespaces

 tf2
 

Macros

#define TransformData   TransformDoubleData
 

Functions

TF2SIMD_FORCE_INLINE bool tf2::operator== (const Transform &t1, const Transform &t2)
 Test if two transforms have all elements equal. More...
 

Macro Definition Documentation

◆ TransformData

#define TransformData   TransformDoubleData