tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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23 return a < b ? a : b ;
35 return a < lb ? lb : (ub < a ? ub : a);
const TF2SIMD_FORCE_INLINE T & GEN_clamped(const T &a, const T &lb, const T &ub)
Definition: MinMax.h:33
const TF2SIMD_FORCE_INLINE T & tf2Min(const T &a, const T &b)
Definition: MinMax.h:21
const TF2SIMD_FORCE_INLINE T & tf2Max(const T &a, const T &b)
Definition: MinMax.h:27
#define TF2SIMD_FORCE_INLINE
Definition: Scalar.h:129
TF2SIMD_FORCE_INLINE void tf2SetMin(T &a, const T &b)
Definition: MinMax.h:39
TF2SIMD_FORCE_INLINE void GEN_clamp(T &a, const T &lb, const T &ub)
Definition: MinMax.h:57
TF2SIMD_FORCE_INLINE void tf2SetMax(T &a, const T &b)
Definition: MinMax.h:48