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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Go to the source code of this file.
Functions | |
| template<class T > | |
| const TF2SIMD_FORCE_INLINE T & | tf2Min (const T &a, const T &b) |
| template<class T > | |
| const TF2SIMD_FORCE_INLINE T & | tf2Max (const T &a, const T &b) |
| template<class T > | |
| const TF2SIMD_FORCE_INLINE T & | GEN_clamped (const T &a, const T &lb, const T &ub) |
| template<class T > | |
| TF2SIMD_FORCE_INLINE void | tf2SetMin (T &a, const T &b) |
| template<class T > | |
| TF2SIMD_FORCE_INLINE void | tf2SetMax (T &a, const T &b) |
| template<class T > | |
| TF2SIMD_FORCE_INLINE void | GEN_clamp (T &a, const T &lb, const T &ub) |
| const TF2SIMD_FORCE_INLINE T& tf2Min | ( | const T & | a, |
| const T & | b | ||
| ) |
| const TF2SIMD_FORCE_INLINE T& tf2Max | ( | const T & | a, |
| const T & | b | ||
| ) |
| const TF2SIMD_FORCE_INLINE T& GEN_clamped | ( | const T & | a, |
| const T & | lb, | ||
| const T & | ub | ||
| ) |
| TF2SIMD_FORCE_INLINE void tf2SetMin | ( | T & | a, |
| const T & | b | ||
| ) |
| TF2SIMD_FORCE_INLINE void tf2SetMax | ( | T & | a, |
| const T & | b | ||
| ) |
| TF2SIMD_FORCE_INLINE void GEN_clamp | ( | T & | a, |
| const T & | lb, | ||
| const T & | ub | ||
| ) |
1.8.17