tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Go to the source code of this file.
Classes | |
class | tf2::Matrix3x3 |
The Matrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with Quaternion, Transform and Vector3. Make sure to only include a pure orthogonal matrix without scaling. More... | |
struct | tf2::Matrix3x3FloatData |
for serialization More... | |
struct | tf2::Matrix3x3DoubleData |
for serialization More... | |
Namespaces | |
tf2 | |
Macros | |
#define | Matrix3x3Data Matrix3x3DoubleData |
Functions | |
TF2SIMD_FORCE_INLINE Vector3 | tf2::operator* (const Matrix3x3 &m, const Vector3 &v) |
TF2SIMD_FORCE_INLINE Vector3 | tf2::operator* (const Vector3 &v, const Matrix3x3 &m) |
TF2SIMD_FORCE_INLINE Matrix3x3 | tf2::operator* (const Matrix3x3 &m1, const Matrix3x3 &m2) |
TF2SIMD_FORCE_INLINE bool | tf2::operator== (const Matrix3x3 &m1, const Matrix3x3 &m2) |
Equality operator between two matrices It will test all elements are equal. More... | |
#define Matrix3x3Data Matrix3x3DoubleData |