| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
 
 
 
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   32   void getEulerYPR(
const A& a, 
double& yaw, 
double& pitch, 
double& roll)
 
  
void convert(const A &a, B &b)
Definition: convert.h:116
double getYaw(const A &a)
Definition: utils.h:46
A getTransformIdentity()
Definition: utils.h:56
tf2::Quaternion toQuaternion(const tf2::Quaternion &q)
Definition: utils.h:30
void getEulerYPR(const A &a, double &yaw, double &pitch, double &roll)
Definition: utils.h:32
void getEulerYPR(const tf2::Quaternion &q, double &yaw, double &pitch, double &roll)
Definition: utils.h:87
double getYaw(const tf2::Quaternion &q)
Definition: utils.h:124
Definition: buffer_core.h:55
The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x...
Definition: Quaternion.h:29