| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>#include <tf2/transform_datatypes.h>#include <tf2/LinearMath/Quaternion.h>

Go to the source code of this file.
| Namespaces | |
| tf2 | |
| tf2::impl | |
| Functions | |
| tf2::Quaternion | tf2::impl::toQuaternion (const tf2::Quaternion &q) | 
| tf2::Quaternion | tf2::impl::toQuaternion (const geometry_msgs::msg::Quaternion &q) | 
| tf2::Quaternion | tf2::impl::toQuaternion (const geometry_msgs::msg::QuaternionStamped &q) | 
| template<typename T > | |
| tf2::Quaternion | tf2::impl::toQuaternion (const tf2::Stamped< T > &t) | 
| template<typename T > | |
| tf2::Quaternion | tf2::impl::toQuaternion (const T &t) | 
| void | tf2::impl::getEulerYPR (const tf2::Quaternion &q, double &yaw, double &pitch, double &roll) | 
| double | tf2::impl::getYaw (const tf2::Quaternion &q) | 
 1.8.17
 1.8.17