tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2::Matrix3x3DoubleData Struct Reference

for serialization More...

#include <Matrix3x3.h>

Collaboration diagram for tf2::Matrix3x3DoubleData:
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Public Attributes

Vector3DoubleData m_el [3]
 

Detailed Description

for serialization

Member Data Documentation

◆ m_el

Vector3DoubleData tf2::Matrix3x3DoubleData::m_el[3]

The documentation for this struct was generated from the following file: