tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <tf2/LinearMath/Vector3.h>
#include <tf2/LinearMath/Quaternion.h>
#include "tf2/time.h"
#include <tf2/visibility_control.h>
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Classes | |
class | tf2::TransformStorage |
Storage for transforms and their parent. More... | |
Namespaces | |
tf2 | |
Typedefs | |
typedef uint32_t | tf2::CompactFrameID |