| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
#include <tf2/LinearMath/Vector3.h>#include <tf2/LinearMath/Quaternion.h>#include "tf2/time.h"#include <tf2/visibility_control.h>

Go to the source code of this file.
| Classes | |
| class | tf2::TransformStorage | 
| Storage for transforms and their parent.  More... | |
| Namespaces | |
| tf2 | |
| Typedefs | |
| typedef uint32_t | tf2::CompactFrameID | 
 1.8.17
 1.8.17