tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include "transform_storage.h"
#include <memory>
#include <list>
#include <sstream>
#include <tf2/visibility_control.h>
Go to the source code of this file.
Classes | |
class | tf2::TimeCacheInterface |
class | tf2::TimeCache |
A class to keep a sorted linked list in time This builds and maintains a list of timestamped data. And provides lookup functions to get data out as a function of time. More... | |
class | tf2::StaticCache |
Namespaces | |
tf2 | |
Variables | |
constexpr tf2::Duration | tf2::TIMECACHE_DEFAULT_MAX_STORAGE_TIME = std::chrono::seconds(10) |
default value of 10 seconds storage More... | |