tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include "LinearMath/Transform.h"
#include "transform_storage.h"
#include <algorithm>
#include <cmath>
#include <string>
#include "geometry_msgs/msg/transform_stamped.hpp"
#include <map>
#include <unordered_map>
#include <mutex>
#include <functional>
#include <memory>
#include <tf2/exceptions.h>
#include <tf2/buffer_core_interface.h>
#include <tf2/visibility_control.h>
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Classes | |
class | tf2::BufferCore |
A Class which provides coordinate transforms between any two frames in a system. More... | |
Namespaces | |
tf2 | |
Typedefs | |
typedef std::pair< TimePoint, CompactFrameID > | tf2::P_TimeAndFrameID |
typedef uint32_t | tf2::TransformableCallbackHandle |
typedef uint64_t | tf2::TransformableRequestHandle |
using | tf2::TimeCacheInterfacePtr = std::shared_ptr< TimeCacheInterface > |
Enumerations | |
enum | tf2::TransformableResult { tf2::TransformAvailable, tf2::TransformFailure } |