tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Classes | Namespaces | Typedefs | Enumerations
buffer_core.h File Reference
#include "LinearMath/Transform.h"
#include "transform_storage.h"
#include <algorithm>
#include <cmath>
#include <string>
#include "geometry_msgs/msg/transform_stamped.hpp"
#include <map>
#include <unordered_map>
#include <mutex>
#include <functional>
#include <memory>
#include <tf2/exceptions.h>
#include <tf2/buffer_core_interface.h>
#include <tf2/visibility_control.h>
Include dependency graph for buffer_core.h:

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Classes

class  tf2::BufferCore
 A Class which provides coordinate transforms between any two frames in a system. More...
 

Namespaces

 tf2
 

Typedefs

typedef std::pair< TimePoint, CompactFrameID > tf2::P_TimeAndFrameID
 
typedef uint32_t tf2::TransformableCallbackHandle
 
typedef uint64_t tf2::TransformableRequestHandle
 
using tf2::TimeCacheInterfacePtr = std::shared_ptr< TimeCacheInterface >
 

Enumerations

enum  tf2::TransformableResult { tf2::TransformAvailable, tf2::TransformFailure }