tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >, including all inherited members.
convert(const A &a, B &b) | tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > | static |
convert(const A &a, B &b) | tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > | inline |
convert(const A &a, B &b) | tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > | inline |
convert(const A &a, B &b) | tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > | inline |
convert(const A &a, B &b) | tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > | inline |