| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
#include <chrono>#include <cmath>#include <stdio.h>#include <string>#include <thread>#include <iostream>#include <tf2/visibility_control.h>

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| Namespaces | |
| tf2 | |
| Typedefs | |
| using | tf2::Duration = std::chrono::nanoseconds | 
| using | tf2::TimePoint = std::chrono::time_point< std::chrono::system_clock, Duration > | 
| using | tf2::IDuration = std::chrono::duration< int, std::nano > | 
| Functions | |
| TimePoint | tf2::get_now () | 
| Duration | tf2::durationFromSec (double t_sec) | 
| TimePoint | tf2::timeFromSec (double t_sec) | 
| double | tf2::durationToSec (const tf2::Duration &input) | 
| double | tf2::timeToSec (const TimePoint &timepoint) | 
| std::string | tf2::displayTimePoint (const TimePoint &stamp) | 
 1.8.17
 1.8.17