tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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The data type which will be cross compatable with geometry_msgs This is the tf2 datatype equivilant of a MessageStamped. More...
#include <transform_datatypes.h>
Public Member Functions | |
Stamped () | |
Stamped (const T &input, const TimePoint ×tamp, const std::string &frame_id) | |
Stamped (const Stamped< T > &s) | |
void | setData (const T &input) |
Stamped & | operator= (const Stamped< T > &s) |
Public Attributes | |
TimePoint | stamp_ |
The timestamp associated with this data. More... | |
std::string | frame_id_ |
The frame_id associated this data. More... | |
The data type which will be cross compatable with geometry_msgs This is the tf2 datatype equivilant of a MessageStamped.
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inline |
Default constructor
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inline |
Full constructor
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inline |
Copy Constructor
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Set the data element
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inline |
TimePoint tf2::Stamped< T >::stamp_ |
The timestamp associated with this data.
std::string tf2::Stamped< T >::frame_id_ |
The frame_id associated this data.