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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <Vector3.h>


Public Member Functions | |
| TF2SIMD_FORCE_INLINE | tf2Vector4 () |
| TF2SIMD_FORCE_INLINE | tf2Vector4 (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) |
| TF2SIMD_FORCE_INLINE tf2Vector4 | absolute4 () const |
| tf2Scalar | getW () const |
| TF2SIMD_FORCE_INLINE int | maxAxis4 () const |
| TF2SIMD_FORCE_INLINE int | minAxis4 () const |
| TF2SIMD_FORCE_INLINE int | closestAxis4 () const |
| TF2SIMD_FORCE_INLINE void | setValue (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) |
| Set x,y,z and zero w. More... | |
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Set x,y,z and zero w.
| x | Value of x |
| y | Value of y |
| z | Value of z |
Set the values
| x | Value of x |
| y | Value of y |
| z | Value of z |
| w | Value of w |
1.8.17