tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <Vector3.h>
Public Member Functions | |
TF2SIMD_FORCE_INLINE | tf2Vector4 () |
TF2SIMD_FORCE_INLINE | tf2Vector4 (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) |
TF2SIMD_FORCE_INLINE tf2Vector4 | absolute4 () const |
tf2Scalar | getW () const |
TF2SIMD_FORCE_INLINE int | maxAxis4 () const |
TF2SIMD_FORCE_INLINE int | minAxis4 () const |
TF2SIMD_FORCE_INLINE int | closestAxis4 () const |
TF2SIMD_FORCE_INLINE void | setValue (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) |
Set x,y,z and zero w. More... | |
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Set x,y,z and zero w.
x | Value of x |
y | Value of y |
z | Value of z |
Set the values
x | Value of x |
y | Value of y |
z | Value of z |
w | Value of w |