tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Public Member Functions | List of all members
tf2::tf2Vector4 Class Reference

#include <Vector3.h>

Inheritance diagram for tf2::tf2Vector4:
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Collaboration diagram for tf2::tf2Vector4:
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Public Member Functions

TF2SIMD_FORCE_INLINE tf2Vector4 ()
 
TF2SIMD_FORCE_INLINE tf2Vector4 (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)
 
TF2SIMD_FORCE_INLINE tf2Vector4 absolute4 () const
 
tf2Scalar getW () const
 
TF2SIMD_FORCE_INLINE int maxAxis4 () const
 
TF2SIMD_FORCE_INLINE int minAxis4 () const
 
TF2SIMD_FORCE_INLINE int closestAxis4 () const
 
TF2SIMD_FORCE_INLINE void setValue (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)
 Set x,y,z and zero w. More...
 

Constructor & Destructor Documentation

◆ tf2Vector4() [1/2]

TF2SIMD_FORCE_INLINE tf2::tf2Vector4::tf2Vector4 ( )
inline

◆ tf2Vector4() [2/2]

TF2SIMD_FORCE_INLINE tf2::tf2Vector4::tf2Vector4 ( const tf2Scalar x,
const tf2Scalar y,
const tf2Scalar z,
const tf2Scalar w 
)
inline

Member Function Documentation

◆ absolute4()

TF2SIMD_FORCE_INLINE tf2Vector4 tf2::tf2Vector4::absolute4 ( ) const
inline

◆ getW()

tf2Scalar tf2::tf2Vector4::getW ( ) const
inline

◆ maxAxis4()

TF2SIMD_FORCE_INLINE int tf2::tf2Vector4::maxAxis4 ( ) const
inline

◆ minAxis4()

TF2SIMD_FORCE_INLINE int tf2::tf2Vector4::minAxis4 ( ) const
inline

◆ closestAxis4()

TF2SIMD_FORCE_INLINE int tf2::tf2Vector4::closestAxis4 ( ) const
inline

◆ setValue()

TF2SIMD_FORCE_INLINE void tf2::tf2Vector4::setValue ( const tf2Scalar x,
const tf2Scalar y,
const tf2Scalar z,
const tf2Scalar w 
)
inline

Set x,y,z and zero w.

Parameters
xValue of x
yValue of y
zValue of z

Set the values

Parameters
xValue of x
yValue of y
zValue of z
wValue of w

The documentation for this class was generated from the following file: