tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::tf2Vector4, including all inherited members.
absolute4() const | tf2::tf2Vector4 | inline |
closestAxis4() const | tf2::tf2Vector4 | inline |
getW() const | tf2::tf2Vector4 | inline |
maxAxis4() const | tf2::tf2Vector4 | inline |
minAxis4() const | tf2::tf2Vector4 | inline |
setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::tf2Vector4 | inline |
tf2Vector4() | tf2::tf2Vector4 | inline |
tf2Vector4(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::tf2Vector4 | inline |