| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
This is the complete list of members for tf2::tf2Vector4, including all inherited members.
| absolute4() const | tf2::tf2Vector4 | inline | 
| closestAxis4() const | tf2::tf2Vector4 | inline | 
| getW() const | tf2::tf2Vector4 | inline | 
| maxAxis4() const | tf2::tf2Vector4 | inline | 
| minAxis4() const | tf2::tf2Vector4 | inline | 
| setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::tf2Vector4 | inline | 
| tf2Vector4() | tf2::tf2Vector4 | inline | 
| tf2Vector4(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::tf2Vector4 | inline | 
 1.8.17
 1.8.17