tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
tf2::Stamped< T > Member List

This is the complete list of members for tf2::Stamped< T >, including all inherited members.

frame_id_tf2::Stamped< T >
operator=(const Stamped< T > &s)tf2::Stamped< T >inline
setData(const T &input)tf2::Stamped< T >inline
stamp_tf2::Stamped< T >
Stamped()tf2::Stamped< T >inline
Stamped(const T &input, const TimePoint &timestamp, const std::string &frame_id)tf2::Stamped< T >inline
Stamped(const Stamped< T > &s)tf2::Stamped< T >inline