tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <string>
#include <vector>
#include <geometry_msgs/msg/transform_stamped.hpp>
#include <tf2/time.h>
#include <tf2/visibility_control.h>
Go to the source code of this file.
Classes | |
class | tf2::BufferCoreInterface |
Interface for providing coordinate transforms between any two frames in a system. More... | |
Namespaces | |
tf2 | |