tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Classes | Namespaces
buffer_core_interface.h File Reference
#include <string>
#include <vector>
#include <geometry_msgs/msg/transform_stamped.hpp>
#include <tf2/time.h>
#include <tf2/visibility_control.h>
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Classes

class  tf2::BufferCoreInterface
 Interface for providing coordinate transforms between any two frames in a system. More...
 

Namespaces

 tf2