tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Classes | Namespaces | Variables
time_cache.h File Reference
#include "transform_storage.h"
#include <memory>
#include <list>
#include <sstream>
#include <tf2/visibility_control.h>
Include dependency graph for time_cache.h:

Go to the source code of this file.

Classes

class  tf2::TimeCacheInterface
 
class  tf2::TimeCache
 A class to keep a sorted linked list in time This builds and maintains a list of timestamped data. And provides lookup functions to get data out as a function of time. More...
 
class  tf2::StaticCache
 

Namespaces

 tf2
 

Variables

constexpr tf2::Duration tf2::TIMECACHE_DEFAULT_MAX_STORAGE_TIME = std::chrono::seconds(10)
 default value of 10 seconds storage More...