tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Public Attributes | List of all members
tf2::TransformFloatData Struct Reference

for serialization More...

#include <Transform.h>

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Public Attributes

Matrix3x3FloatData m_basis
 
Vector3FloatData m_origin
 

Detailed Description

for serialization

Member Data Documentation

◆ m_basis

Matrix3x3FloatData tf2::TransformFloatData::m_basis

◆ m_origin

Vector3FloatData tf2::TransformFloatData::m_origin

The documentation for this struct was generated from the following file: