tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|
for serialization More...
#include <Matrix3x3.h>
Public Attributes | |
Vector3FloatData | m_el [3] |
for serialization
Vector3FloatData tf2::Matrix3x3FloatData::m_el[3] |