| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
rudimentary class to provide type info More...
#include <Scalar.h>
| Public Member Functions | |
| tf2TypedObject (int objectType) | |
| int | getObjectType () const | 
| Public Attributes | |
| int | m_objectType | 
rudimentary class to provide type info
| 
 | inline | 
| 
 | inline | 
| int tf2TypedObject::m_objectType | 
 1.8.17
 1.8.17