tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <convert.h>
Public Member Functions | |
void | convert (const A &a, B &b) |
void | convert (const A &a, B &b) |
void | convert (const A &a, B &b) |
void | convert (const A &a, B &b) |
Static Public Member Functions | |
template<typename A , typename B > | |
static void | convert (const A &a, B &b) |
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static |
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inline |
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inline |
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inline |
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inline |