| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
#include <convert.h>
| Public Member Functions | |
| void | convert (const A &a, B &b) | 
| void | convert (const A &a, B &b) | 
| void | convert (const A &a, B &b) | 
| void | convert (const A &a, B &b) | 
| Static Public Member Functions | |
| template<typename A , typename B > | |
| static void | convert (const A &a, B &b) | 
| 
 | static | 
| 
 | inline | 
| 
 | inline | 
| 
 | inline | 
| 
 | inline | 
 1.8.17
 1.8.17