tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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33 void getEulerYPR(
const A & a,
double & yaw,
double & pitch,
double & roll)
66 #endif // TF2__UTILS_H_
void convert(const A &a, B &b)
Function that converts any type to any type (messages or not). Matching toMsg and from Msg conversion...
Definition: convert.h:148
double getYaw(const A &a)
Definition: utils.h:47
A getTransformIdentity()
Definition: utils.h:57
tf2::Quaternion toQuaternion(const tf2::Quaternion &q)
Definition: utils.h:32
void getEulerYPR(const A &a, double &yaw, double &pitch, double &roll)
Definition: utils.h:33
void getEulerYPR(const tf2::Quaternion &q, double &yaw, double &pitch, double &roll)
Definition: utils.h:95
double getYaw(const tf2::Quaternion &q)
Definition: utils.h:133
Definition: buffer_core.h:53
The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x...
Definition: Quaternion.h:29