tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|
|
|
Matrix3x3FloatData (tf2) | tf2Vector4 (tf2) | Vector3FloatData (tf2) | ||
|
TimeCache (tf2) |
|
||||
BufferCore (tf2) | InvalidArgumentException (tf2) | TimeCacheInterface (tf2) | ||||
BufferCoreInterface (tf2) |
|
Quaternion (tf2) | TimeoutException (tf2) | WithCovarianceStamped (tf2) | ||
|
|
Transform (tf2) | ||||
LookupException (tf2) | TransformDoubleData (tf2) | |||||
ConnectivityException (tf2) |
|
Stamped (tf2) | TransformException (tf2) | |||
Converter (tf2::impl) | StaticCache (tf2) | TransformFloatData (tf2) | ||||
|
Matrix3x3 (tf2) |
|
TransformStorage (tf2) | |||
Matrix3x3DoubleData (tf2) |
|
|||||
ExtrapolationException (tf2) | tf2TypedObject | |||||
Vector3DoubleData (tf2) | ||||||