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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Matrix3x3FloatData (tf2) | tf2Vector4 (tf2) | Vector3FloatData (tf2) | ||
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TimeCache (tf2) |
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| BufferCore (tf2) | InvalidArgumentException (tf2) | TimeCacheInterface (tf2) | ||||
| BufferCoreInterface (tf2) |
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Quaternion (tf2) | TimeoutException (tf2) | WithCovarianceStamped (tf2) | ||
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Transform (tf2) | ||||
| LookupException (tf2) | TransformDoubleData (tf2) | |||||
| ConnectivityException (tf2) |
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Stamped (tf2) | TransformException (tf2) | |||
| Converter (tf2::impl) | StaticCache (tf2) | TransformFloatData (tf2) | ||||
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Matrix3x3 (tf2) |
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TransformStorage (tf2) | |||
| Matrix3x3DoubleData (tf2) |
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| ExtrapolationException (tf2) | tf2TypedObject | |||||
| Vector3DoubleData (tf2) | ||||||
1.8.17