tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Go to the source code of this file.
Classes | |
class | tf2::Stamped< T > |
The data type which will be cross compatable with geometry_msgs This is the tf2 datatype equivilant of a MessageStamped. More... | |
class | tf2::WithCovarianceStamped< T > |
The data type which will be cross compatable with geometry_msgs This is the tf2 datatype equivalent of a MessageWithCovarianceStamped. More... | |
Namespaces | |
tf2 | |
Functions | |
template<typename T > | |
bool | tf2::operator== (const Stamped< T > &a, const Stamped< T > &b) |
Comparison Operator for Stamped datatypes. More... | |
template<typename T > | |
bool | tf2::operator== (const WithCovarianceStamped< T > &a, const WithCovarianceStamped< T > &b) |
Comparison operator for WithCovarianceStamped datatypes. More... | |