tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Public Member Functions | Public Attributes | List of all members
tf2TypedObject Struct Reference

rudimentary class to provide type info More...

#include <Scalar.h>

Public Member Functions

 tf2TypedObject (int objectType)
 
int getObjectType () const
 

Public Attributes

int m_objectType
 

Detailed Description

rudimentary class to provide type info

Constructor & Destructor Documentation

◆ tf2TypedObject()

tf2TypedObject::tf2TypedObject ( int  objectType)
inline

Member Function Documentation

◆ getObjectType()

int tf2TypedObject::getObjectType ( ) const
inline

Member Data Documentation

◆ m_objectType

int tf2TypedObject::m_objectType

The documentation for this struct was generated from the following file: