tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <builtin_interfaces/msg/time.hpp>
#include <tf2/transform_datatypes.h>
#include <tf2/exceptions.h>
#include <geometry_msgs/msg/transform_stamped.hpp>
#include <tf2/impl/convert.h>
#include <tf2/visibility_control.h>
#include <rosidl_runtime_cpp/traits.hpp>
Go to the source code of this file.
Namespaces | |
tf2 | |
Functions | |
template<class T > | |
void | tf2::doTransform (const T &data_in, T &data_out, const geometry_msgs::msg::TransformStamped &transform) |
The templated function expected to be able to do a transform. More... | |
template<class T > | |
tf2::TimePoint | tf2::getTimestamp (const T &t) |
Get the timestamp from data. More... | |
template<class T > | |
std::string | tf2::getFrameId (const T &t) |
Get the frame_id from data. More... | |
template<class P > | |
tf2::TimePoint | tf2::getTimestamp (const tf2::Stamped< P > &t) |
template<class P > | |
std::string | tf2::getFrameId (const tf2::Stamped< P > &t) |
template<typename A , typename B > | |
B | tf2::toMsg (const A &a) |
template<typename A , typename B > | |
void | tf2::fromMsg (const A &, B &b) |
template<class A , class B > | |
void | tf2::convert (const A &a, B &b) |
template<class A > | |
void | tf2::convert (const A &a1, A &a2) |