tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
tf2::StaticCache Member List

This is the complete list of members for tf2::StaticCache, including all inherited members.

clearList()tf2::StaticCachevirtual
getData(TimePoint time, TransformStorage &data_out, std::string *error_str=0)tf2::StaticCachevirtual
getLatestTimeAndParent()tf2::StaticCachevirtual
getLatestTimestamp()tf2::StaticCachevirtual
getListLength()tf2::StaticCachevirtual
getOldestTimestamp()tf2::StaticCachevirtual
getParent(TimePoint time, std::string *error_str)tf2::StaticCachevirtual
insertData(const TransformStorage &new_data)tf2::StaticCachevirtual
~TimeCacheInterface()=defaulttf2::TimeCacheInterfacevirtual