tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Todo List
Member ATTRIBUTE_ALIGNED16 (a)
: check out alignment methods for other platforms/compilers define ATTRIBUTE_ALIGNED16(a) a attribute ((aligned (16))) define ATTRIBUTE_ALIGNED64(a) a attribute ((aligned (64))) define ATTRIBUTE_ALIGNED128(a) a attribute ((aligned (128)))
Member tf2::Quaternion::farthest (const Quaternion &qd) const
document this and it's use
Member tf2::Quaternion::nearest (const Quaternion &qd) const
document this and it's use