tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::TransformStorage, including all inherited members.
child_frame_id_ | tf2::TransformStorage | |
frame_id_ | tf2::TransformStorage | |
operator=(const TransformStorage &rhs) | tf2::TransformStorage | inline |
rotation_ | tf2::TransformStorage | |
stamp_ | tf2::TransformStorage | |
TransformStorage() | tf2::TransformStorage | |
TransformStorage(const TimePoint &stamp, const Quaternion &q, const Vector3 &t, CompactFrameID frame_id, CompactFrameID child_frame_id) | tf2::TransformStorage | |
TransformStorage(const TransformStorage &rhs) | tf2::TransformStorage | inline |
translation_ | tf2::TransformStorage |