tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::Transform, including all inherited members.
deSerialize(const struct TransformData &dataIn) | tf2::Transform | |
deSerializeDouble(const struct TransformDoubleData &dataIn) | tf2::Transform | |
deSerializeFloat(const struct TransformFloatData &dataIn) | tf2::Transform | |
getBasis() | tf2::Transform | inline |
getBasis() const | tf2::Transform | inline |
getIdentity() | tf2::Transform | inlinestatic |
getOpenGLMatrix(tf2Scalar *m) const | tf2::Transform | inline |
getOrigin() | tf2::Transform | inline |
getOrigin() const | tf2::Transform | inline |
getRotation() const | tf2::Transform | inline |
inverse() const | tf2::Transform | inline |
inverseTimes(const Transform &t) const | tf2::Transform | |
invXform(const Vector3 &inVec) const | tf2::Transform | |
mult(const Transform &t1, const Transform &t2) | tf2::Transform | inline |
operator()(const Vector3 &x) const | tf2::Transform | inline |
operator*(const Vector3 &x) const | tf2::Transform | inline |
operator*(const Quaternion &q) const | tf2::Transform | inline |
operator*(const Transform &t) const | tf2::Transform | |
operator*=(const Transform &t) | tf2::Transform | inline |
operator=(const Transform &other) | tf2::Transform | inline |
serialize(struct TransformData &dataOut) const | tf2::Transform | |
serializeFloat(struct TransformFloatData &dataOut) const | tf2::Transform | |
setBasis(const Matrix3x3 &basis) | tf2::Transform | inline |
setFromOpenGLMatrix(const tf2Scalar *m) | tf2::Transform | inline |
setIdentity() | tf2::Transform | inline |
setOrigin(const Vector3 &origin) | tf2::Transform | inline |
setRotation(const Quaternion &q) | tf2::Transform | inline |
Transform() | tf2::Transform | inline |
Transform(const Quaternion &q, const Vector3 &c=Vector3(tf2Scalar(0), tf2Scalar(0), tf2Scalar(0))) | tf2::Transform | inlineexplicit |
Transform(const Matrix3x3 &b, const Vector3 &c=Vector3(tf2Scalar(0), tf2Scalar(0), tf2Scalar(0))) | tf2::Transform | inlineexplicit |
Transform(const Transform &other) | tf2::Transform | inline |