| tf2
    master
    tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time. | 
This is the complete list of members for tf2::Quaternion, including all inherited members.
| angle(const Quaternion &q) const | tf2::Quaternion | inline | 
| angleShortestPath(const Quaternion &q) const | tf2::Quaternion | inline | 
| dot(const Quaternion &q) const | tf2::Quaternion | inline | 
| farthest(const Quaternion &qd) const | tf2::Quaternion | inline | 
| getAngle() const | tf2::Quaternion | inline | 
| getAngleShortestPath() const | tf2::Quaternion | inline | 
| getAxis() const | tf2::Quaternion | inline | 
| getIdentity() | tf2::Quaternion | inlinestatic | 
| getW() const | tf2::Quaternion | inline | 
| inverse() const | tf2::Quaternion | inline | 
| length() const | tf2::Quaternion | inline | 
| length2() const | tf2::Quaternion | inline | 
| nearest(const Quaternion &qd) const | tf2::Quaternion | inline | 
| normalize() | tf2::Quaternion | inline | 
| normalized() const | tf2::Quaternion | inline | 
| operator*(const tf2Scalar &s) const | tf2::Quaternion | inline | 
| operator*=(const tf2Scalar &s) | tf2::Quaternion | inline | 
| operator*=(const Quaternion &q) | tf2::Quaternion | inline | 
| operator+(const Quaternion &q2) const | tf2::Quaternion | inline | 
| operator+=(const Quaternion &q) | tf2::Quaternion | inline | 
| operator-(const Quaternion &q2) const | tf2::Quaternion | inline | 
| operator-() const | tf2::Quaternion | inline | 
| operator-=(const Quaternion &q) | tf2::Quaternion | inline | 
| operator/(const tf2Scalar &s) const | tf2::Quaternion | inline | 
| operator/=(const tf2Scalar &s) | tf2::Quaternion | inline | 
| Quaternion() | tf2::Quaternion | inline | 
| Quaternion(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::Quaternion | inline | 
| Quaternion(const Vector3 &axis, const tf2Scalar &angle) | tf2::Quaternion | inline | 
| setEuler(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) | tf2::Quaternion | inline | 
| setRotation(const Vector3 &axis, const tf2Scalar &angle) | tf2::Quaternion | inline | 
| setRPY(const tf2Scalar &roll, const tf2Scalar &pitch, const tf2Scalar &yaw) | tf2::Quaternion | inline | 
| slerp(const Quaternion &q, const tf2Scalar &t) const | tf2::Quaternion | inline | 
 1.8.17
 1.8.17