tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::BufferCoreInterface, including all inherited members.
canTransform(const std::string &target_frame, const std::string &source_frame, const tf2::TimePoint &time, std::string *error_msg) const =0 | tf2::BufferCoreInterface | pure virtual |
canTransform(const std::string &target_frame, const tf2::TimePoint &target_time, const std::string &source_frame, const tf2::TimePoint &source_time, const std::string &fixed_frame, std::string *error_msg) const =0 | tf2::BufferCoreInterface | pure virtual |
clear()=0 | tf2::BufferCoreInterface | pure virtual |
getAllFrameNames() const =0 | tf2::BufferCoreInterface | pure virtual |
lookupTransform(const std::string &target_frame, const std::string &source_frame, const tf2::TimePoint &time) const =0 | tf2::BufferCoreInterface | pure virtual |
lookupTransform(const std::string &target_frame, const tf2::TimePoint &target_time, const std::string &source_frame, const tf2::TimePoint &source_time, const std::string &fixed_frame) const =0 | tf2::BufferCoreInterface | pure virtual |
~BufferCoreInterface()=default | tf2::BufferCoreInterface | virtual |