tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
convert.h
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28 
29 #ifndef TF2__IMPL__CONVERT_H_
30 #define TF2__IMPL__CONVERT_H_
31 
32 namespace tf2
33 {
34 namespace impl
35 {
36 
37 template<bool IS_MESSAGE_A, bool IS_MESSAGE_B>
38 class Converter
39 {
40 public:
41  template<typename A, typename B>
42  static void convert(const A & a, B & b);
43 };
44 
45 // The case where both A and B are messages should not happen: if you have two
46 // messages that are interchangeable, well, that's against the ROS purpose:
47 // only use one type. Worst comes to worst, specialize the original convert
48 // function for your types.
49 // if B == A, the templated version of convert with only one argument will be
50 // used.
51 //
52 template< >
53 template<typename A, typename B>
54 inline void Converter<true, true>::convert(const A & a, B & b);
55 
56 template< >
57 template<typename A, typename B>
58 inline void Converter<true, false>::convert(const A & a, B & b)
59 {
60  fromMsg(a, b);
61 }
62 
63 template< >
64 template<typename A, typename B>
65 inline void Converter<false, true>::convert(const A & a, B & b)
66 {
67  b = toMsg(a);
68 }
69 
70 template< >
71 template<typename A, typename B>
72 inline void Converter<false, false>::convert(const A & a, B & b)
73 {
74  fromMsg(toMsg(a), b);
75 }
76 
77 } // namespace impl
78 } // namespace tf2
79 
80 #endif // TF2__IMPL__CONVERT_H_
tf2::impl::Converter::convert
static void convert(const A &a, B &b)
tf2::fromMsg
void fromMsg(const A &, B &b)
Function that converts from a ROS message type to another type. It has to be implemented by each data...
tf2::impl::Converter
Definition: convert.h:38
tf2
Definition: buffer_core.h:53
tf2::toMsg
B toMsg(const A &a)
Function that converts from one type to a ROS message type. It has to be implemented by each data typ...