tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::TimeCache, including all inherited members.
clearList() | tf2::TimeCache | virtual |
getData(tf2::TimePoint time, tf2::TransformStorage &data_out, std::string *error_str=0) | tf2::TimeCache | virtual |
getLatestTimeAndParent() | tf2::TimeCache | virtual |
getLatestTimestamp() | tf2::TimeCache | virtual |
getListLength() | tf2::TimeCache | virtual |
getOldestTimestamp() | tf2::TimeCache | virtual |
getParent(tf2::TimePoint time, std::string *error_str) | tf2::TimeCache | virtual |
insertData(const tf2::TransformStorage &new_data) | tf2::TimeCache | virtual |
MAX_LENGTH_LINKED_LIST | tf2::TimeCache | static |
MIN_INTERPOLATION_DISTANCE | tf2::TimeCache | static |
TimeCache(tf2::Duration max_storage_time=TIMECACHE_DEFAULT_MAX_STORAGE_TIME) | tf2::TimeCache | explicit |
~TimeCacheInterface()=default | tf2::TimeCacheInterface | virtual |